Ah yes, because when I buy a game I want to be put into matches with players who may or may not have items that give them an unfair advantage because they gave the publishers more money. And then continue to be put into these matches until I either cave and buy the pay to win items, or leave.
It says to flag the player as someone who wouldn't buy that item if they don't buy it after that session. So that they don't get put into that situation again.
its more like "you can play this conveniently rocket-jump-based deathmatch without a rocket but it'll be less fun" but sure if you want to completely ignore that photo and go with your own wildly incorrect adaptation of the model then sure, i wont judge
what part of "tune match variables" led you to conclude that one person will have an unfair advantage over the other?
I got brain damage trying to read the first part of your post so I'm just going to ignore that.
As for the second part. It's not "tune match variables", it's "tune matchmaking so that these players are put into the same game as each other". And the last part "Place the player into a game where that item is effective" which implies that the item has some sort of gameplay advantage. That's where the unfair advantage comes from.
I want to be matched with players who perform roughly as well as I do whether or not they spent money. I don't want the game to be forcing me with/against some pay2win whale that's going to carry the game.