also it is probably worth mentioning that this idea that devs cut previously free content and put it behind a pay wall because they're Greedy Bastards is almost entirely a myth. i'm fairly certain that, in most cases, premium or paid content is given a separate budget and is intended to be sold from the outset. you aren't necessarily being robbed of something just because there's an additional cost, and similarly, there's no reason that you should be entitled to more content (that cost money to create) for free
if a game is made legitimately worse by the devs' use of paid content, then that's obviously a bad deal, but that doesn't mean the microtransactions are an inherently poor decision