Poll

Which NFS game's OST should be played on the server?

NFS Underground
2 (11.8%)
NFS Underground 2
3 (17.6%)
NFS Most Wanted (2005)
4 (23.5%)
Need For Speed (2015)
0 (0%)
NFS Hot Pursuit (2010)
1 (5.9%)
NFS Most Wanted(2012)
0 (0%)
NFS ProStreet
0 (0%)
NFS Carbon
4 (23.5%)
A mix of the pre-2010 games and post-2010 games
1 (5.9%)
A mix of the pre-2010 games
2 (11.8%)
A mix of the post-2010 games
0 (0%)
NFS Payback
0 (0%)

Total Members Voted: 17

Author Topic: Hosting an NFS-themed server soon, what NFS game's OST should be featured?  (Read 2572 times)

Music will be playing as long as you are on the server. The music will be client-side and I will use zonebricks to make your garage play chiller songs (ie Riders on the Storm) and have more upbeat songs (ie You'll Be Under My Wheels) play while driving. The only question is - which NFS game's OST should be the one that plays on the server?
« Last Edit: November 13, 2017, 02:56:22 PM by Sideswipe »

MW 2005 or carbon pl0x

it's hard enough trying to drive a vehicle in this game.

it's hard enough trying to drive a vehicle in this game.
dont worry i changed some of the car's handling files myself, you can see that as the hyperion actually has wheelspin

it's hard enough trying to drive a vehicle in this game.
the hyperion actually has wheelspin

the general trend of criticism about my cars makes me suspect that "not enough loss of traction" is not hillkill's problem

the general trend of criticism about my cars makes me suspect that "not enough loss of traction" is not hillkill's problem
well i mean the hyperion has wheelspin but it’s nothing like the jeep catch my drift?

well i mean the hyperion has wheelspin but it’s nothing like the jeep catch my drift?
I suppose so. What I'm thinking is that a lot of the people I ask about this want cars to handle much more like the jeep, and not have to deal with things like wheelspin or braking distance at all.

I suppose so. What I'm thinking is that a lot of the people I ask about this want cars to handle much more like the jeep, and not have to deal with things like wheelspin or braking distance at all.
i thought hillkill meant that the jeep was hard to drive not easy to drive

Underground 2 and MW 2005

Also hit me up on steam when you have the chance, I want to talk to you about a few ideas I have for this server
« Last Edit: November 14, 2017, 09:01:14 AM by MoltenKitten »

I think MW 2005 would be nice.

Funny because back in July I was working on a concept for a server based around Underground 2, with a concept on how you could buy and sell cars with points you'd earn by racing circuit, sprint, drift, and StreetX races. I had actually converted a fair amount of NFS U2's soundtrack to Blockland, however the songs are their full length (I was planning a playlist.) and they're at a very low quality. I did this before I discovered Larger Music Files, so the songs are all below the 1024KB default limit. If you're interested, PM me. If they're too low of quality, I can remake them for the sake of U2's OST being in the game. (I LOVE it.)

Also ironically I was planning on making garage-specific music and free-roam/race specific music too with my build. I can't wait to see what this turns out to be like!
« Last Edit: November 15, 2017, 12:15:29 AM by speeddog73 »

well, I've hit a bit of a problem.

right now the system for player garages works like this:

to spawn a player in their garage, I just have a slayer team for each player (right now 5 for testing, ideally 15 or so in the final version? could require twice that if it gets popular, though) and a global spawn point that teleports you to the garage that corresponds to your team.

each garage has its own vehicle spawner, and that spawner has tons of different buttons on panels on the walls of the garage that you can see in the two videos
1. all the buttons on the vehicle selector for buying vehicles (around 30 buttons I think?)
2. all the paint swatches on the paint selector for changing the colour of your vehicle (around 45 buttons)
3. all the wheels on the wheel selector (only 10-ish buttons)

to make a new garage, I duplicate the previous one and change the names of all the named bricks (door, player spawn point, vehicle spawn point) to the next garage number (from garage 0 to 1, for example) and I have to make every button panel affect the newly named bricks instead of the previous garage's bricks.
that means changing the events of 85 buttons.
I have finished 5 garages so far, so if I have 10 left, I will have to re-event 850 buttons. if i want to make 30 garages, I have to make 25 (since I already made 5) and that means I have to re-event 2125 buttons. it's pretty simple to do -  just replace the (NAMED BRICK) dropdown with the one I want - but doing 2125 of them will take a long time. even if I do get help from someone they need to know exactly what to do, they can't miss anything, and they're 100% not getting paid for it. maybe I'll give them ingame bonuses but that's probably not enough.

and I'm not even mentioning having to make the map, but that will probably be easier to find help for, so it's less of a problem.

tl;dr: this server will take a very long time to make and I need to find a way faster way to make it - at least a faster way to make new garages.

This just startled me. Honestly I had the exact same idea for how I would setup the garages myself. I would help make the map, (I don’t care about money and all that.) but I’m already pretty busy on a couple projects, including this.
« Last Edit: November 15, 2017, 10:07:11 AM by speeddog73 »