well, I've hit a bit of a problem.
right now the system for player garages works like this:
to spawn a player in their garage, I just have a slayer team for each player (right now 5 for testing, ideally 15 or so in the final version? could require twice that if it gets popular, though) and a global spawn point that teleports you to the garage that corresponds to your team.
each garage has its own vehicle spawner, and that spawner has tons of different buttons on panels on the walls of the garage that you can see in the two videos
1. all the buttons on the vehicle selector for buying vehicles (around 30 buttons I think?)
2. all the paint swatches on the paint selector for changing the colour of your vehicle (around 45 buttons)
3. all the wheels on the wheel selector (only 10-ish buttons)
to make a new garage, I duplicate the previous one and change the names of all the named bricks (door, player spawn point, vehicle spawn point) to the next garage number (from garage 0 to 1, for example) and I have to make every button panel affect the newly named bricks instead of the previous garage's bricks.
that means changing the events of 85 buttons.
I have finished 5 garages so far, so if I have 10 left, I will have to re-event 850 buttons. if i want to make 30 garages, I have to make 25 (since I already made 5) and that means I have to re-event 2125 buttons. it's pretty simple to do - just replace the (NAMED BRICK) dropdown with the one I want - but doing 2125 of them will take a long time. even if I do get help from someone they need to know exactly what to do, they can't miss anything, and they're 100% not getting paid for it. maybe I'll give them ingame bonuses but that's probably not enough.
and I'm not even mentioning having to make the map, but that will probably be easier to find help for, so it's less of a problem.
tl;dr: this server will take a very long time to make and I need to find a way faster way to make it - at least a faster way to make new garages.