while the first version of the game released it was in a mechanically incomplete state but still was coherent in progression, what you have to do, etc. Every point was connected and the game flowed from one part to the other, albeit not beautifully but there was progression and you knew what to do.
1.0 Starbound is basically if someone took a loving knife to the game and surgeons had to stick it back together trying to guess where certain pieces go. You start the game with a cutscene, you land on one beautiful world, and it doesnt tell you anything else. Get Core Fragments. Where the forget are core fragments? Oh, they're in the core. Let me just dig to this core (almost the same as digging to hell in terraria, as the first thing you do) and get these random stuffs so I can actually go between planets, something the whole gimmick of the game is centered around, but no - I'm stuck in two hours of the first planet where you dig, die, dig, die, and the enemies aren't even particularly dangerous. Instead of swinging your sword in an arc like a reasonable 2D game (cough cough terraria) or at least having a hitbox that can reasonably cover your person - you get a pinprick of hitbox on your giant sword, cautiously timed so the enemy can run between your slashes (and I'm pretty sure they take near 0 knockback) and the entire point of combat devolves into click fast enough to not die. god damn. The UI is horrible to work around wit h the stuff hotbar (why did they have to change it from the simple minecraft/terraria style) and multiple building tabs where you cant find stuff (god why couldnt they just make one big inventory)
end of rant
the game wasnt the best but it is stuff ass richards now
feel free to agree or disagree let me hear what you gotta say boys