Author Topic: what the forget happened to starbound  (Read 8253 times)

while the first version of the game released it was in a mechanically incomplete state but still was coherent in progression, what you have to do, etc. Every point was connected and the game flowed from one part to the other, albeit not beautifully but there was progression and you knew what to do.

1.0 Starbound is basically if someone took a loving knife to the game and surgeons had to stick it back together trying to guess where certain pieces go. You start the game with a cutscene, you land on one beautiful world, and it doesnt tell you anything else. Get Core Fragments. Where the forget are core fragments? Oh, they're in the core. Let me just dig to this core (almost the same as digging to hell in terraria, as the first thing you do) and get these random stuffs so I can actually go between planets, something the whole gimmick of the game is centered around, but no - I'm stuck in two hours of the first planet where you dig, die, dig, die, and the enemies aren't even particularly dangerous. Instead of swinging your sword in an arc like a reasonable 2D game (cough cough terraria) or at least having a hitbox that can reasonably cover your person - you get a pinprick of hitbox on your giant sword, cautiously timed so the enemy can run between your slashes (and I'm pretty sure they take near 0 knockback) and the entire point of combat devolves into click fast enough to not die. god damn. The UI is horrible to work around wit h the stuff hotbar (why did they have to change it from the simple minecraft/terraria style) and multiple building tabs where you cant find stuff (god why couldnt they just make one big inventory)

end of rant

the game wasnt the best but it is stuff ass richards now

feel free to agree or disagree let me hear what you gotta say boys


yeah the combat system sucks but the intro missions aren't that bad

I don't think the focus is really on melee weapons, not that combat with ranged weapons is really compelling but it just isn't annoying or anything

the intro missions dont matter because its not like youll be replaying this garbage anyway

i think the space station update really made it actually good. i remember a while ago someone hosted starbound when 1.0 came out that was a lot of fun.

I've really been wanting to try this game out, but all the bad rep surrounding it has me nervous, and it hasn't had too many good sales on steam anyway.
Maybe I'll pick it up this winter break though

starbound is terraria except the bosses suck, progression sucks, the enemies suck, the weapons suck, and it has a story (that sucks)

I really don't like terraria at all, but I do like starbound
terraria just isn't fun to me

There still aren't race specific abilities

There still aren't race specific abilities
that's okay I just want to be a furry

I really don't like terraria at all, but I do like starbound
terraria just isn't fun to me
that's okay I just want to be a furry
really makes you think

1: yea i wanna be a furry
but 2: if you think that my character being a bird is going to make me enjoy what would otherwise be an unenjoyable game then frankly u r a Fool

i really wish i'd get far into starbound if i wasn't dumbfounded on what to do next after killing the UFO penguin thing

i mean ngl it's a loving great game i just am confused on a few things