Author Topic: Pecon's Technic Fortwars - Rules updated  (Read 6494 times)

Getting last reply so I can bump this again in the future in case it's a while. I've got some semi-major updates to work on before I put this online again, mainly plans for higher tier equipment to be feasible in a way people can actually counter. (Some kind of process they have to go through to 'build' high tier weapons or any kind of vehicles, which can be interrupted by raiding them. This sort of system should prevent players with lots of progression from just spamming the same powerful weapon/tactic over and over again without any kind of delay)