- customize your car's CVS/VEH parts, wheels/tyres, and suspension
customize tires, and suspension? have you heard of the infamous "Invalid packet WheeledVehicle::unpackUpdate()" that has some relation to do with the customizable suspension and tires? you've got to be seriously careful if you added customizable tires and suspension, that makes a recipe for an error to pop up at any time and to anybody that plays (heard that this only affected cars with CVS in the past)
there don't seem to be any real driving servers that exist right now and twice i've tried to fill that gap with realistic track racing but it's never worked out.
see, the problem is that you are looking for
realismand the problem is that blockland is not a racing simulator, and can never be because of the physics and the slow vehicle updates sent to our clients which makes it hard to tell if we're in for a collision course or not
this is probably my best server idea yet and is way more easy to do than BVRC or BRL
this in my opinion does not look any easier than doing BVRC or BRL, this looks even harder with all that work and development hell you will be in if you were to take all those features in check
Tier 1 (13 cars) - Brent Aero, Dalton Clover, Torino Euro Turbo, Brent Cronus, Volks Club GTI, Dalton Miami, Dalton Capital, Dalton Buggy, Nakata Hydric, Block Bochum, Nakata 86, Shinozaki Spirit, Nakata Venom, Torino Citi
Tier 2 (8 cars) - Aurore Lozere, Dalton Evasion, Dalton Dominator, Brent Cronus Drift, Nakata Hydric Drift, Rampanti Hyperion, Aurore Veloce, Nakata Venom Drift
Tier 3 (5 cars) - Boston Bullrout Drag, Rampanti Hyperion SV, Aurore Veloce RS, Fierra Rosso, Fierra Impavido
Classic (2 cars) - Boston SEMI Bullrout, Dalton Lowrider
SUV (3 cars) - Bengs Gunloader, Dalton Rodeo (SUV), Dalton Rodeo (Pickup)
that is a lot of vehicles.. are you completely sure that they would have many suspension options to choose from? because each one of them are definitely going to have different settings for their suspensions to be customized and then, you're going to end up using a stuff ton of datablocks! may i mention that you can't modify one single suspension datablock because all the other existing vehicles that use the same suspension datablock would take the same changes too? (if you didn't know)
while customizable is definitely a good idea, its too overly ambitious and requires inefficient usage of datablocks to get the idea through (although, you could set limits on how customizable the suspension is going to be)
please if you have any hope for this at least give some ideas or help out
you did not mention working police lights in the planned cop system, i guess you could add that without the annoying siren noise
seriously though, its too overly ambitious but i'm not trying to be a downer either... you could at least simplify or remove a feature to make this less of a hassle to be completed