Author Topic: "s&box" brought to you by facepunch (ft. Unreal Engine 44444444444444444444)  (Read 5548 times)

https://sandbox.facepunch.com/

"Our intention with Sandbox is to take a powerful game engine (Unreal Engine 4 right now) and build a hotloading C# layer on top of it. The idea being that you will never have to touch C++, you never have to wait for things to compile, you never have to close the game while developing.


We're hoping that what we're making is engine agnostic. Our goal was to build this on top of Source 2, but that seems unlikely now - as it's doubtful that would have any actual benefit over what we're currently doing."


the boys are back with basically gmod 2

also they upload blogs frequently about this project they are doing and you can see here

https://sandbox.facepunch.com/blog/

/discuss
« Last Edit: December 02, 2017, 10:04:09 AM by Køtt »

Why not use blueprints instead?


forget i was gonna make a facepunch general megathread but then i saw this


if this goes through, it'll be cool. the source engine is really showing it's age and it's limits have been hit, and ue4 is a real good engine.

'scuse me if im being a complete dumbass here
but is this basically gmod 2?

'scuse me if im being a complete dumbass here
but is this basically gmod 2?
na, seems like it's a more general workflow change that should make UE4 easier to develop with. what they're making with it looks similar to gmod tho


haha too bad every time i try to run a ue4 game with my integrated graphics it keeps giving me an error message saying that i dont have enough graphics memory


looking at their website ive known since march-june
still cool
WAIT stuff GARRY'S MOD STRANDED IS GOING TO HAVE TO BE CODED TO THIS forget NOOOOOOOOOOOOOOO I CANT USE EXCESS CONSTRUCT AND THAT ONE loving RAFT DUP I LOVE

wait that annoying loving dynamite rover will be removed thank forget

c r e a m e d  m y s e l f

I like the OG Half-Life aesthetic.

holy forget after over 2000 hours in gmod i finally have something to be hyped up for