Update: We have a playertype that has a realistic jumping height now. Next poll is gonna be about how we should work with the weapons. (I.e limitted ammo or infinite ammo)
As for the current poll, I’ll leave it open for like 3 more days, and from that I’ll decide what to add in. (At the time of writing this, doesn’t look like we’ll have any handguns.”
Finite ammo is only useful when you use it as a dimension of gameplay, and use it to limit the potential of individual weapon classes.
Example of ammo in gameplay: put a refill station at a capture point, which promotes people to fight over it in order to gain more ammo for their guns. Another example would be placing ammo at choke points like really long stretches of hallway where you're exposed and can be killed easily. Ammo should be used as a resource not an element of the gameplay. Your map should be built around the resource
Example of limiting potential: Weaker weapons should have a larger pool of ammo at their disposal, making them a more reliable gun in a limited-resource gamemode. Likewise, more powerful guns like shotguns, snipers and very special guns (grenade launcher? flamethrower?) should have very limited ammo to encourage their use as special firearms rather than just pieces of the gameplay puzzle. Giving everyone only 3 shotgun shells will discourage them from just spamming it across the map and encourage them to reserve it for close quarters, winding hallways and ambush points
Limited ammo is very very hard to do correctly, and if not done correctly it's just better to keep it all infinite.