private add-ons in general are the absolute scourge of this game, that dragon add-on makes me furious each time i see it on trog's server
speaking about gamemodes though, there's not a ton that i know that's revolutionary enough to see code from, maybe conan's prison break or swollow's mad max, but that's about it on my end
that's why i really appreciate event-oriented gamemodes, all that you really need to do is look at the save file to see what events you need and you can host it with your own twist
- It creates the foundation for more gamemodes and a larger gamemode coding community
if you're looking for untapped potential, there's a metric forgetton of limit-breaking functionality in kobble's singleplayer campaign gamemodes that's incredibly easy to learn yourself
there's an event add-on port made in the golden wrench campaign that freezes the game, quietly clears the save, loads another save, and unfreezes the game to welcome you to another build
you know what all you could do with that if you mixed in VCE? variable saving/loading? totalRPG? custom bot events? camera control events?
server_largermusicfiles with the stereo deletion lines commented out?the most actual scripting i needed to do with my RPG shenanigans are HP bar prints because i'd have to go crazy with onvariabletrue/false otherwise
anyone can make a groundbreaking singleplayer gamemode without any scripting at all, it's insane how most people brushed those campaigns off