[Map] Kitchen - Update 1.2.0

Author Topic: [Map] Kitchen - Update 1.2.0  (Read 4778 times)

Original Topic here: https://forum.blockland.us/index.php?topic=309500.0

I ported Kitchen to v21.
It works pretty well, but it suffers from some pretty long download times.

No longer. ...  hopefully.  Well... at least now there's a way around it.
I figured out a way to add files to the cache manually.

If a client has downloaded the kitchen map, they will no longer have to download any additional files when joining a server using the kitchen map.

Download v1.2.0: http://leopard.hosting/dl/jqzsa/Map_Kitchen.zip
Or get it on Glass

V1.1.0 to V1.2.0
+ Added clientsided support for precaching
« Last Edit: February 02, 2018, 09:15:15 AM by Tendon »

Awesome! Will you be porting any other maps?

pls port mike's house (old gsf map)

Very impressive, well done.

Porting Spyglass would be sick.

I loved playing CTF on this map.

I havent tested this yet, but you could try using VHACD for automatic convex hulling.

I want the best map in the world...
Slate! Just kidding. I want slopes back.



bump

This wasn't needed. If you're new here, you need to understand that bumping is only to keep topics alive that are still in development. This is a finished addon, no bump was needed.
« Last Edit: April 09, 2018, 04:53:32 AM by GreenBH³ »

its also good to revive addons that didnt get much exposure. in dev addons almost exclusively are posted in mod help, too.

its also good to revive addons that didnt get much exposure. in dev addons almost exclusively are posted in mod help, too.
say beep bop if ur name is conan