Author Topic: Turn these .blb to .dts  (Read 1862 times)

If anyone could, turn these .BLB files into .DTS, thatd help me alot.
Thanks

use an online converter or look it up online

use an online converter or look it up online
.BLB stands for "Block Land Brick" I doubt there's gonna be any converters.

Im sure there's a BLB importer to blender though. And a dts exporter... I think...
« Last Edit: February 14, 2018, 01:03:17 PM by soldier101@ »

Your saying basically that you want these to be made into items?

I might be able to do this, but the models will be completely flat shaded since the BLB importer isn't able to import smooth/connected faces

Your saying basically that you want these to be made into items?
Not really, I can do that myself. I want them dts so I can put them as a item, so kinda, yes.
I might be able to do this, but the models will be completely flat shaded since the BLB importer isn't able to import smooth/connected faces
Ok? Thanks.

I might be able to do this, but the models will be completely flat shaded since the BLB importer isn't able to import smooth/connected faces
Just a heads up you could just remove doubles in edit mode of blender to be able to smooth shade them

Just a heads up you could just remove doubles in edit mode of blender to be able to smooth shade them
I mean i don't know what they look like normally, so the DTS models may have an inconsistent look to them when compared to the BLB models

Just a heads up you could just remove doubles in edit mode of blender to be able to smooth shade them
indeed this - also a helpful thing to do when faces aren't connected at the edge but overlap

My Inpatient self went ahead and tried to do it.
I got the .blb importer for blender.
I imported it and It looked Great! I also stuck a texture on it.
Then I got the .DTS exporter And exported it to blockland...
Uhhhhhh Then it failed.
Can anyone help me?
« Last Edit: February 14, 2018, 05:35:06 PM by soldier101@ »

If you use a version of Blender past 2.68a, you're bound to have issues with Siba's BLB importer, there's a lot of faces on models that get flipped, and if textures, such as the brick textures, are involved, the UV coordinates might get messed up

And the stem is white and glowing because you didn't give it it's own texture like you did with the apple and the stem's material is set to 'shadeless'

Also, sorry that you got impatient, i've been a little busy with other things

Also, sorry that you got impatient, i've been a little busy with other things
What other things?

I guess in conclusion, Blockland and torque is OLD.
So Ill probably try to build it in unity or something.... Or just ditch it completely now.
GOODBYE BLOCKHEADS!