I meant with textures. Like I can do interiors just fine. Its just terrain..
Oh, terrain. Yeah.
I've done some experimenting w/terrain. It seems as though a Blockland client can't support very many StaticShapes in a scene at once. I go from about 900fps in an empty map, to 45fps in a map with 1000 static shapes, even if they're invisible. This really limits what I can do with terrain, because I can only have, what- a 100x100 tile map? It's possible to use that serversided selective ghosting dll to reduce or remove the lag. If the objects are not ghosted, the client does not lag.
But there's a jitter effect while standing on an unghosted collision shape, as the client and server argue over where the player is. And vehicles will just appear to fall through the ground when they're not moving.
I think it would be possible to selectively ghost only collision shapes that are near players, bots, and vehicles. But I have not made a working demo for that.
Anyhow, that's just my ramblings. I don't know how to get terrain back into Blockland w/the original textures. :c