Wheeled Cannon

Author Topic: Wheeled Cannon  (Read 4751 times)

Wheeled Cannon
Version 1.0



https://gfycat.com/GentleBareHoiho

A wheeled cannon for your Great Northern War/Napoleonic War server.

Features:
  • Two ammunition types: Cannon Ball and Grapeshot
  • Use the ramrod to finish loading the cannon
  • Cannon can move very slowly. It can also only go up maximum 32 degree angle slopes (1/4 modter) or 4 plates.
  • Angle and loaded ammunition indicator
  • Toggle for ammunition being one-use. If on, players can pick up multiple cannonballs.
  • Toggle for Projectile Tracking. If on, upon firing the cannon, the attacker spectates the cannonball (see gifycat link)

(prefs also appear on RTB server manager, if you dont use glass)

Cannon Ball:
  • Explosive, does high damage (100 direct, 200 radius)
  • Much less knockback compared to Pirate Cannon, but wider damage radius
Grapeshot:
  • Shotgun-like, very little gravity effect on projectiles; ie aim straight at the target.
  • Projectiles do 100 damage

Download
« Last Edit: March 15, 2018, 03:31:39 AM by Conan »

theres no download lol

theres no download lol
um

jk i was uploading it to glass after i posted the topic so i could put the topic link in the glass description

This is awesome, are you going to make other weapons like this like ballistas?
« Last Edit: March 15, 2018, 03:29:43 AM by King Tøny »


Damn Conan you've been on a roll lately!

Damn Conan you've been on a roll lately!

no hes just been banned lately

Hey uh this conflicts with the default Pirate Cannon

Hey uh this conflicts with the default Pirate Cannon
well stuff, in what way? i thought i renamed all the functions......

Is there a toggle to disable the angle tracking? If I used this i'd want to disable it because it'd make it far too easy to judge distance if you max charge

Is there a toggle to disable the angle tracking? If I used this i'd want to disable it because it'd make it far too easy to judge distance if you max charge
i'll add an RTB pref toggle with whatever update fixes the pirate cannon conflict

Now all we need are horse drawn canons. lol



well stuff, in what way? i thought i renamed all the functions......
Seems like the audio and particles for the Pirate Cannon uses yours

wheeled cannon

more like

wheeled connan

now you just need to make it so you can launch players out of the cannon and we can really get somewhere with this