...but still largely the same.
If this starts a trend, feel free to flame, but for now, I thought it'd be fun to dungeon master. Expect stupid references to movies and games, random comical instances, and at least one Indiana Jones chase.
Also, I'm not actually a D&D player, but I got the gist of it: If there's something that really shouldn't be in the game but is anyway, you can call it a new feature I added special to the Slightly Different version of BD&D.
Thank you to Copa/Caboose for the initial idea (You should go play his version if you like mine)
The thing that sets this apart from Copa's though (other than it's... mine...) is the inclusion of arse-saving Definition Attacks. Definition Attacks are typically well played-out single-tick attacks (You post one detailed description of an attack on one post) that do more amounts of damage than a normal attack.
For instance, if I type...
Bushido attacks!The attack would only deal face-value damage + the weapon strength. But, if I typed...
Bushido hurls a passing canary at the foe and attacks while he's not looking with a swift hit to the crotch!Than it'd be both funnier AND do a bit more damage: The entire point of the game is to get the most possible comedic value out of a boring old D&D adventure anyway. Plus, in this case, you'd have a canary in a big evil foes face and than beat him up while he's being distracted by it! How embarrassing. Also, the bonus damage done by a Definition Attack is capped by the amount of skill points you have. Even if your definition is incredible and awesome, if you only have 1 spare skill point, you only get 1 extra damage done to the opponent. But hey, spare damage is goooooood.
Anyways, All you have to do is fill out this character sheet to join. In the case of a multiple choice question (Classes, weapons, and armor) just bold the option you want.
The incredibly overdone character sheet[NAME HERE]
- - - - - - - - - - - -
CLASS: [Class?]
SUBCLASS: [Awarded on completion of special quests, allows for more skills but less stat gain]
WEAPON: [Axe, Sword, Bow, Dagger, or Staff?]
[All classes can weild all weapons but only some classes get attack bonus]
ARMOR: [Light or Heavy]
[Again all classes can weild all armors but the light type gives a greater attack bonus while the heavy type has a nice fat defense bonus]
INVENTORY: [Your items typically are bolded here similar to the Village Thread V2 if they're active or equipped and item specifications are shown in the same color as the item. Important items have pictures to go along with them and have the green Q quest tag: Talk about work!]
BATTLE CAPACITY:
Defense: 1 [Add a bonus to this? Y/N]
[Defense is subtracted from the opponents offense to figure out damage]
Offense: 2 [Add a bonus to this? Y/N]
[Self explanatory]
Speed: 1 [Add a bonus to this? Y/N]
[The person with the most speed in a battle goes first!]
Guts: 0
[The more guts you have, the larger chance of a critical you get and the more of a chance you get a successful "parry" move, that completely negates any and all physical damage and, with magic attacks, rebounds them back at the enemy with half force. No starting bonus for this stat]
Health Points: 10/10
[Health Points? Oh come on, you should know what this is. If you run out of health points, than your character dies. Permadeath, too. Unless a cleric comes along. But that's a comical save and will probably happen, so try not to worry about it.]
Skill Points: 5/5
[a Skill Point is used up when you use a move or parry. But not when you use a Definition Attack, that's just capped by the skill points you currently have.]
[Be sure to remove anything in brackets from YOUR character sheet!]
Players who aren't dead or incapacitated in some way.
Copa
- - - - - - - - - - - -
CLASS: Warrior
SUBCLASS:
WEAPON: A big ol' broad sword.
ARMOR: Medium Armor
(Enchanted: Crotch Protection +1!)INVENTORY:

About 50G
BATTLE CAPACITY:
Defense: 1
Offense: 5 (Bonus added)
Speed: 1
Guts: 3
Health Points: 10/10
Skill Points: 5/5
Minimum Damage: 3
Maximum Damage: 16
Shadow
- - - - - - - - - - - -
CLASS: Mage
SUBCLASS:
WEAPON: a Generic Staff
ARMOR: some Light Robes
INVENTORY: Dust?
BATTLE CAPACITY:
Defense: 4 (Bonus Added)
Offense: 2
Speed: 1
Guts: 0
Health Points: 10/10
Skill Points: 5/5
Players who ARE dead or incapacitated in some way.
No-one's playing, so nobody's on this list.
Also, IM DOIN IT RONG!