Hi I know this could technically belong in games or creativity but idc this thread gets more traffic
If you don't know what isometric turn based strategy game.es are, check out
Xcom
Invisible inc
advance wars
I just finished a basic isometric turn based engine today that supports movement, abilities, complex ai, map generation. I want to move forward with a prototype tomorrow but I'm blank on ideas mostly and I don't want to spend a week designing an unfeasible prototype just to cut the content entirely and design a totally different strategy game. Anyways here's my idea
Shadow turn based game
A roguelike dungeon crawler with horror theme elements inspired by games like silent hill. You control a small squad that must reach the end of a non-linaer generated map with tight corridors and rooms. Utilizes an intense fog of war system with limited visibility and field of view. Enemy ai is designed specifically to take advantage of the lack of visibility. Some enemies will stick to shadows and try to flank isolated players, or might sit and wait in choke points for you to get close, etc. Items like flashlights help you gather more information on your surroundings and enemy telegraphs
Anyways I'm looking for unique ideas on general game concepts. I'd ask destroyerofblocks but he's offline so yeah. If you have an idea try to explain it and the various motions players and enemies go through in terms of the mechanics