- Large assets are now uploaded to the CDN, significantly reducing loading times for newer players.
- Faces and decals now transmit between clients into a cache, the code relating to ifl files now also gets faces and decals from this cache folder. This is disabled by default.
- Increased image slots to 8.
- Fixed ShapeBase::getSlotTransform to not be limited by image slots, as they relate to mount points and not image slots.
- Added more player functions:
setMass, setRunForce, setJumpForce, setGravity, crouch, jump, jet, lookAtPos/Obj, and fixed setting underwater speeds.
(crouch, jump, and jet have two args. first one to set the state, second one is a flag to lock the player into that state)
- Improved a lot of the default code to accommodate for non default assets, like applyBodyParts/Colors. (see documentation here: -link-)
- Get ready, because in the next update... Blockland adventure mode DLC for only $29.99!