Poll

Technical

Keep as an upgrade to Pickup Truck.
3 (30%)
Allow as a standalone purchase as well as an upgrade.
7 (70%)

Total Members Voted: 10

Author Topic: Warlords [TURN 7: AWO (4/4) & SELLING 2]  (Read 7775 times)



Updated Rules of Engagement section to be more clear and removed redundancies. Also added missile types for the missile silo.

Imperial Warmongering Buttbuddies of Mars

Members: The Emperor's Guard, Sons of Mars, Warbonshire
Leader: The Emperor's Guard
Color: BAA93D

Alliances: None
« Last Edit: May 09, 2018, 12:14:43 PM by Agent Legit 22 »


TURN 1


You will have no more than 2 days to submit orders.

Confused on why I'm doing this rather than Tuevon/SWAT One? Tuevon's computer is busted at the moment, and I have been chosen to run the game in the mean time.
« Last Edit: May 09, 2018, 09:55:36 PM by TristanLuigi »

The Emperor's Guard buys a Pickup Truck and Infantry
« Last Edit: May 10, 2018, 02:49:19 PM by Agent Legit 22 »

I buy a technical and infantry

EDIT : seeing as technical is an upgrade, I change my request to 2 infantry.
« Last Edit: May 10, 2018, 03:07:27 PM by cHeEsEpIzZa2 »

The sons of Mars buy a pickup and infantry

I will buy a technical and infantry too.

Sorry if the hover text was not showing. I recolored it. Hover your mouse over it to see hidden text.

i'll buy two infantry

Action Cycle Ended
Turn 1

TURN 1 Summary
Sons of Mars has built Pickup Truck.
Sons of Mars has built Infantry.
Plantor has built Infantry.
Plantor cannot afford Technical, so it builds the downgraded version, Pickup Truck.
Emperor's Guard has built Pickup Truck.
Emperor's Guard has built Infantry.
Stazia has built Infantry.
Stazia has built Infantry.
Champion's Corner has built Infantry.
Champion's Corner has built Infantry.
Warbonshire has built Infantry.
Warbonshire has built Infantry.
All constructed units are stored in your base, and can be moved as if they were present inside the base.
All factions are currently at 5 points.


TURN 2


You will have no more than 2 days to submit orders.

Wait should we set up directions?
As in, the six directions for each hexagon.
IE the one at the top edge could be called 'north'