Author Topic: Is it possible to make models for Blockland using Maya?  (Read 3823 times)

I'm moving from Milkshape 3D to Autodesk Maya and I was wondering if it would be possible to use it for Blockland, including a way to export it as .dts and animations, and I'm wondering if anyone else here uses it.

i use maya to port over models from san andreas im a pro now

paging Mr. Nobody, Punchbuggy.....

https://forum.blockland.us/index.php?topic=293644.0
edit: stuff, seems like the dae2dts dl link is broken wtf
edit2: found another exporter download link, though it seems its built for t3d. hopefully the usage of the dts format didnt change significantly between this version of torque and the next
http://www.mediafire.com/download/jz2vip6r2p9bh91/dae2dts.exe
« Last Edit: June 08, 2018, 11:24:26 AM by Conan »

paging Mr. Nobody, Punchbuggy.....

https://forum.blockland.us/index.php?topic=293644.0
edit: stuff, seems like the dae2dts dl link is broken wtf
edit2: found another exporter download link, though it seems its built for t3d. hopefully the usage of the dts format didnt change significantly between this version of torque and the next
http://www.mediafire.com/download/jz2vip6r2p9bh91/dae2dts.exe
Are they still around though?

Mr Nobody, yes. punchbuggy seemed to never make stuff for BL so idk if you'd talk to him for anything

my understanding though is the simplest way is to just export maya stuff as .obj or .dae and then do animation/export in blender. direct export doesnt seem intuitive or easy based on what i know.

https://www.youtube.com/watch?v=fqLa0QLqByM

Been using his method and it works without any issues.

that's punchbuggy's vid lol

that's punchbuggy's vid lol

Oh lol my bad, but yeah it's working. Haven't done anything regarding sequences but the exporting size seems to be somewhat strange. Had to scale the model within maya 4x its original size which probably is just dae exporting wrong scaling.