Author Topic: Advanced Tacticality - Simply Modular Ammo System  (Read 2600 times)

Advanced Tacticality
logo pending


Outline:
This package has been a labor of love of mine for nearly the past 3-4 years. I've been working on and off of this for so long that I partially forget for how long exactly. The pack is my answer to weapon packs like Tier+Tactical, H&K, Space Guy's Ammo Support, and the like. As for the pack itself, it's made to be a plug-and-play utilization with more modular features, such as bottomless clips and akimbo ammunition, and works decently with bots.

TL;DR, This is made for people who don't know how to code but want a decent TDM server, or for coders who want to make nice weapon packs.

This pack has been worked on by a plethora of people whom gave part of their soul to this pack, and now I am allowing a more stable Beta release for those wanting to see this pack in action. Anything listed here is subject to change.

Features:
  • Bottomless Clips/Physical Ammo Piles
  • Akimbo Weapon Utilization
  • Bot functionality
  • Alternate/Right Click Firing
  • Custom Gui configuration
  • Fire from ammo weapons!
  • Headshots!
  • Light Key Reload configuration
  • Hitscan Support*
  • Blockland Glass Preferences
  • File expansion for various server needs

To-Do:
  • Chambered bullets (plus a pref?)
  • Chargeable weapons Not sure.

Known Bugs:
  • Spamming the reload key will continually reset the reload timer on the gun. If you hear the sound effect, it's reloading, so be patient!
  • Guns tend to reload quicker than their sound cues suggest.


Weapon Packs:
  • Advanced Tacticality: Core - Download! Ver. 1.1.0 this download is beyond old, so loving bear with me. if i hear another complaint about DS_Stores, i will deck you in your ovaries.
    This package is the basis for the actual add-on. Contains advanced versions of the default Gun, Guns Akimbo, Rocket L. and Bow, along with a few other weapons, like a shotgun and SMG, for use. All weapons in this pack are made to be basic and low poly to keep with the theme. All packs require this for the more physical ammo types and sound effects used.


    <> Advanced Gun - 100% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: N/A
    - Model: N/A


    <> Advanced Guns Akimbo - 93.75% Complete
    - Sounds: 100%
    - Code/Ammo: 75% (Fire Logic error)
    - HUD + CI: N/A
    - Model: N/A


    <> Advanced Tranquilizer - 100% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 100%
    - Model: 100%


    <> Advanced SMG - 75% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 50% (Placeholder; Needs a new model)
    - Model: 50% (Placeholder; Needs a new model)


    <> Advanced SMGs Akimbo - 75% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 50% (Placeholder; Needs a new model)
    - Model: 50% (Placeholder; Needs a new model)


    <> Advanced Shotgun - 98.75% Complete
    - Sounds: 100%
    - Code/Ammo: 95% (Finalization)
    - HUD + CI: 100%
    - Model: 100%


    <> Advanced Machine Gun - 82.5% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 65% (Needs overhaul)
    - Model: 65% (Needs overhaul)


    <> Advanced Magnum - 75% Complete
    - Sounds: 80% (Sounds need updating and revising)
    - Code/Ammo: 90% (Finalization)
    - HUD + CI: 65%
    - Model: 65% (Model is a bit large; may need overhaul)


    <> Advanced Sniper Rifle - 75% Complete
    - Sounds: 90% (Finalization)
    - Code/Ammo: 80% (Finalization)
    - HUD + CI: 65% (Needs overhaul)
    - Model: 65% (Needs overhaul)


    <> Advanced Rocket L. - 97.5% Complete
    - Sounds: 100%
    - Code/Ammo: 90% (Finalization)
    - HUD + CI: N/A
    - Model: N/A


    <> Advanced Bow - 70% Complete
    - Sounds: 50% (Needs better SFX)
    - Code/Ammo: 30% (Fire animation errors, conflicts with firing from ammo)
    - HUD + CI: N/A
    - Model: N/A

  • Advanced Tacticality: Modern - Download link to be added.
    This package is for weapons that are futuristic in looks and functionality. Inspired by packs like Conan's XCOM weapons package.


    <> Spitfire - 75% Complete
    - Sounds: 100% (Needs correct reload out/in SFX)
    - Code/Ammo: 100%
    - HUD + CI: 0%
    - Model: 100%


    <> Tracer's Pulse Pistols - 68.75% Complete
    - Sounds: 75% (Needs correct reload out/in SFX)
    - Code/Ammo: 100%
    - HUD + CI: 0%
    - Model: 100%


    <> Combine Overwatch AR2 - 80% Complete
    - Sounds: 85% (Combine ball SFX + Implementation)
    - Code/Ammo: 35% (Raycast > Hitscan overhaul, absolute nightmare to code. -_-')
    - HUD + CI: 100%
    - Model: 100% (Thank you, Bushido.)


    <> CS-HShot - 75% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 0%
    - Model: 100% (Thanks, Conan)


    <> CS-OneSOneK - 62.5% Complete
    - Sounds: 100%
    - Code/Ammo: 90% (Finalization)
    - HUD + CI: 0%
    - Model: 65% (Needs overhaul)


    <> VP80 - 81.25% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 25% (Needs HUD icon and a better looking CI)
    - Model: 100%


    <> VP80s Akimbo - 81.25% Complete
    - Sounds: 100%
    - Code/Ammo: 100%
    - HUD + CI: 25% (Needs HUD icon and a better looking CI)
    - Model: 100%

  • Advanced Tacticality: Keter - Access denied; Higher clearance needed.
    This package is literally an excuse to have obscenely overpowered weapons used in tactical situations. Yes, Mini-Nukes need some love in TDMs too. Not to be used in regular servers unless you want whiners.

    Unlike the rest of the packs planned on this list, I plan to release this one once everything within has reached 100%.


    <> Project Blue Rinse - 87.5% Complete
    - Sounds: 100%
    - Code/Ammo: 50% (Ammo system implementation)
    - HUD + CI: 100%
    - Model: 100%


    <> Project Little Boy - 50% Complete
    - Sounds: 0%
    - Code/Ammo: 25% (Ammo system implementation)
    - HUD + CI: 0%
    - Model: 25% (Exportation needed)


    <> Project Occuli - 56.25% Complete
    - Sounds: 0%
    - Code/Ammo: 25% (Ammo system implementation)
    - HUD + CI: 100%
    - Model: 100%


    <> Project NoTime - 0% Complete
    - Sounds: 0%
    - Code/Ammo: 0%
    - HUD + CI: 0%
    - Model: 0%


*Hitscan Support:
Written by the constantly amazing Carbon Zypher, this support file expands and revamps on Space Guy's old Support_RaycastingWeapons script, fixing any age old bugs or deficiencies made. Don't worry; this file can work simultaneously with any other weapon pack that utilizes Raycasts. It is encouraged to try the support file on its download page! once it's actually posted...

Want to suggest weapons or tweaks? Post below.
« Last Edit: August 18, 2018, 01:01:42 AM by DataProxy »


what happened to the discord

this looks amazing

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clip
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Good stuff right here I love the look of the advanced shotgun and magnum.

neato. wouldn't mind seeing more of this.

gee, I wonder what the project weapons do. they seem pretty cool

oh cool you're using the model of the ar2 me and frog made together