Author Topic: Barber  (Read 3448 times)


Hey, I made a barber mod that uses Mr.Noßody's hair models. (works as a standalone, which means no integration for HatMod)
Was originally made for Rosemarble, but eh... why not just release it?

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« Last Edit: September 10, 2018, 03:28:22 AM by Quartz »

neat, might use this sometime


This is cool is it an event that makes you change hairs or what


reminds me of conams prison break  :panda:


How does this work?
Code: [Select]
datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere)
{
   shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict
   mountPoint = $HeadSlot;
   offset = "0 0 0.05";
   eyeOffset = "0 0 -99";
   rotation = eulerToMatrix("0 0 0");
   scale = "0.1 0.1 0.1";
   doColorShift = true;
   colorShiftcolor = "0.2 0.2 0.2 1";
   uiName = "hair name displayed in barber menu";
};

wait does that make 2 datablocks for every hair hat

wait does that make 2 datablocks for every hair hat
one per dye color


i am super offended that this color doesn't let you dye your hair red or blue
you loveist pig

i am super offended that this color doesn't let you dye your hair red or blue
you loveist pig
It looks objectively bad.

does this include the hairs from all of nobody's packs?

does this include the hairs from all of nobody's packs?
No idea, it was Jervan who selected these hairstyles back then.