How does this work?
datablock ShapeBaseImageData(Barber_Hair_stylehere_colorhere) { shapeFile = "./Barber_urHairModel.dts"; //barber_ not really necesarry, but i was worried about conflict mountPoint = $HeadSlot; offset = "0 0 0.05"; eyeOffset = "0 0 -99"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 0.1 0.1"; doColorShift = true; colorShiftcolor = "0.2 0.2 0.2 1"; uiName = "hair name displayed in barber menu";};
wait does that make 2 datablocks for every hair hat
one per dye color
i am super offended that this color doesn't let you dye your hair red or blueyou loveist pig
does this include the hairs from all of nobody's packs?