Fixed remote crash bug involving invalid connection arguments
How'd this work?
echoing a string that's more than 4096 characters still crashes the game
Just having a script line that's > 4096 characters crashes something in yyparse that's beyond my understanding and the debugger doesn't work properly. Is there a scenario where this can happen without someone writing a script with a huge line?
1991? oh how the years have gone by. it feels like yesterday when it was just 1701 right after the Treaty of Shaders was signed.