Author Topic: Nothing (Please delete)  (Read 4373 times)

« Last Edit: December 04, 2018, 10:45:12 AM by Daniel.S »

That's pretty cool.

I bet this could be modified to be deployable without the car locking mod.  That message in the center of the screen is pretty annoying.


I wish I could figure away how to do it without the locking feature but unfortunately I don't have a clue :(

Man, you have been making a lot.

thank you for making many vehicles for this game

I wish I could figure away how to do it without the locking feature but unfortunately I don't have a clue :(
i remember GSF's aircraft carrier had a /nomount thing that let you walk on the deck of the aircraft carrier, maybe you could try and add functionality for that too

thank you for making many vehicles for this game
Wow, You've very welcome!

i remember GSF's aircraft carrier had a /nomount thing that let you walk on the deck of the aircraft carrier, maybe you could try and add functionality for that too
I tried that importing the code an all but nothing worked :/

Man, you have been making a lot.
I've been having the model fever
« Last Edit: November 18, 2018, 06:48:10 PM by Daniel.S »

i remember GSF's aircraft carrier had a /nomount thing that let you walk on the deck of the aircraft carrier, maybe you could try and add functionality for that too
I tried that importing the code an all but nothing worked :/
That's because that swapped out the vehicle for a static shape that is identical to the vehicle. Anyways, kick-ass stuff! Try some smoothshading on the wheels though (https://forum.blockland.us/index.php?topic=314929.0)

Love it man, great vehicles as usual!

I got rid of the "This vehicle is locked" message for this RV.
Code: (rvlockmsg.cs) [Select]
package RVLockPackage
{
function RVVehicle::onCollision(%this, %obj, %col, %pos, %vel)
{
if(%obj.locked && %col.getType() & $TypeMasks::PlayerObjectType)
{
return;
}
parent::onCollision(%this, %obj, %col, %pos, %vel);
}
};
activatepackage(RVLockPackage);

Compare it to the vehicle locking script.

That's because that swapped out the vehicle for a static shape that is identical to the vehicle. Anyways, kick-ass stuff! Try some smoothshading on the wheels though (https://forum.blockland.us/index.php?topic=314929.0)
Wow thank you so much for linking that topic! That's going to help me a lot in the future

I got rid of the "This vehicle is locked" message for this RV.
Code: (rvlockmsg.cs) [Select]
package RVLockPackage
{
function RVVehicle::onCollision(%this, %obj, %col, %pos, %vel)
{
if(%obj.locked && %col.getType() & $TypeMasks::PlayerObjectType)
{
return;
}
parent::onCollision(%this, %obj, %col, %pos, %vel);
}
};
activatepackage(RVLockPackage);

Compare it to the vehicle locking script.
wow thank you! So I just insert rvlockmsg.cs into Vehicle_Rv and I'm ready to go?
« Last Edit: November 19, 2018, 03:00:03 PM by Daniel.S »

Perfect for those meth lab rps

Perfect for those meth lab rps

i cook that real good blue stuff hit me up bro

Hahaha I should make a breaking bad version