Author Topic: minimap generator program  (Read 6333 times)

what about using the program with a static shape (or static shapes as a part of the build like i usually do)

what about using the program with a static shape (or static shapes as a part of the build like i usually do)
outside of the scope of this project, sorry

update:
  • added automatic shadow biasing. improves shadow accuracy and stops thin objects' shadows from floating off the ground. before: http://www.garycact.us/i/U2NlbmVyeQ/r4F1P0pk.png after: http://www.garycact.us/i/U2NlbmVyeQ/Cd8OSXqm.png . the automatic biasing will improve shadow quality regardless of pixel per stud resolution, map height, or otherwise which was not the case before. also, now 1 plate high bricks will always have shadows while before they may not have had any shadows.

this is probably going to be one of the last updates i make. i don't think there's any other problems with this program that i forgot about from a year ago.

download the new program files here, extract to Blockland/minimap/jars: http://www.garycact.us/i/U2NlbmVyeQ/agnZA5o4.zip
« Last Edit: January 10, 2019, 07:52:14 PM by Gytyyhgfffff »

i don't think there's any other problems with this program that i forgot about from a year ago.
these are some extremely dangerous words

just like this mod, you're pretty good

the one without shadows honestly looks like pixel art, kind of loving with my eyes

this is good! good job gary the goodest guy on this gay gorum