Author Topic: Why are colorsets max 64 colors?  (Read 258 times)

Limitation of the engine or just a limit badspot imposed to keep it under wraps?

Badspot-imposed limitation. Colorset system and gui was designed by him. Reason for this limitation im guessing is
1) cause of the gui size otherwise taking up most of the screen/needing a lot of customization and work to make it intuitive
2) less packet info needed to send to the client about the color of a brick (eg 1 digit instead of 4 floats) (helps when ghosting a ton of bricks)
3) using 5-6 datablocks per color adds up fast with lots of colors

64 is the universal stacking limit duh

Badspot-imposed limitation. Colorset system and gui was designed by him. Reason for this limitation im guessing is
1) cause of the gui size otherwise taking up most of the screen/needing a lot of customization and work to make it intuitive
2) less packet info needed to send to the client about the color of a brick (eg 1 digit instead of 4 floats) (helps when ghosting a ton of bricks)
3) using 5-6 datablocks per color adds up fast with lots of colors
this

i feel we could have been better off with at least 100 though, wouldnt cause a huge increase in datablocks