Tarkov does have some of the best gun autism in the entire industry. Things like dual-render scopes and backup optics are painfully overlooked in shooters. Would love to see that kind of fidelity and attention to detail in a grounded shooter like Insurgency.
I can't think of any games that mix these two together really well.
Because it's extremely difficult to pull off, for the same reason this thread was made. The truth is that in Insurgency there's not much differences between guns in the same class. Insurgency only has two types of armor, and it matters so little one team gets free light armor. Once you've got one assault rifle, you've pretty much got all assault rifles. It'd be a pretty boring looter game if there were 20 assault rifles and 10 types of armor that all functioned the exact same way with negligible contextual differences, as you'd expect to find in real life.
I think the problem here is there can never really be a perfect fusion of looter and grounded shooters because the whole thing is built on a compromise between realism and valuable loot. I've seen people go 31-? in Insurgency making a point to only use the Makarov and no armor, because it's made possible by the damage model. Now imagine if you actually had to grind in-game currency to buy armor and weapons in Insurgency lmfao, nobody would do it