Author Topic: Does anyone think Real-Time ray-tracing will be revolutionary?  (Read 5247 times)

Does anyone think Real-Time ray-tracing will be revolutionary?

Ignoring the RTX ON memes, Ray Tracing has a visual impact on most games that have it. It can be subtle and obvious, but is it revolutionary? I've heard plenty of YouTubers, Discord Users, and various IRL people tell me that Ray Tracing is Revolutionary. However, I stand on the side of thinking it's more evolutionary. It's not quite like it changes everything, it just makes environments more realistic.

To me, for something to be revolutionary, it would have to be something that would change how games are made. If VR Exploded, instead of just being an expensive niche hobby, I'd see that as revolutionary. If Quantum Processors became mainstream and affordable, even for just online use by big companies, that could be a game changer for AI, game rendering, and it would likely change how games are made internally. Ideally, in that situation, I'd like to see a Quantum Co-Processor inside a consumer PC, but we're many years away from that happening.

what about you?
/discuss

Ray tracing is literally just drawing lines in 3d space


shut up children thats called ray CASTING

I'm going to ray cast my balls onto your forehead if you don't shut up

I'm going to ray cast my balls onto your forehead if you don't shut up
like im believing your balls have dropped already

like im believing your balls have dropped already

My balls dropped harder than you were dropped on your head as a baby (which was pretty hard)

so not at all, great to know mate. can you try a burn without needing to explain it in parenthesis immediately after?

can u clarify what ray tracing means in this context? eg where you heard about this “new tech,” cause the standard definition of raycasting/raytracing has been a thing ever since 3d rendering existed.

edit: clarified thru a google search. so apparently this just means something like real time cycles rendering
« Last Edit: June 04, 2019, 12:23:03 PM by Conan »

so not at all, great to know mate

Keep obsessing over my male genitalia, Homo. (Homo means you are gay)
« Last Edit: June 04, 2019, 12:21:33 PM by Based Operator »

can u clarify what ray tracing means in this context? eg where you heard about this “new tech,” cause the standard definition of raycasting/raytracing has been a thing ever since 3d rendering existed.
ray casting and ray tracing are not the same thing

ray casting and ray tracing are not the same thing
o fuk woops

either way the normal definition of them has been around for years

currently, no

maybe in 5-ish years when it becomes feaseable and programs use it

currently, no

maybe in 5-ish years when it becomes feaseable and programs use it
its actually much less as besides allowing better light simulation, ray tracing is used for depth of field calculation in vr and helps immensely with performance and thus allows better graphics. I and other people in this business are expecting the next console generation (2020, 2021) to have this technology.

https://www.researchgate.net/publication/309520225_Foveated_Real-Time_Ray_Tracing_for_Head-Mounted_Displays
https://kth.diva-portal.org/smash/get/diva2:947325/FULLTEXT01.pdf
« Last Edit: June 04, 2019, 03:55:14 PM by sleep »

its actually much less as besides allowing better light simulation, ray tracing is used for depth of field calculation in vr and helps immensely with performance and thus allows better graphics. I and other people in this business are expecting the next console generation (2020, 2021) to have this technology.
still tho, real time ray tracing in games is a niche feature like physx, it's gonna be a few generations until it's smooth like current, non raytraced stuff