Author Topic: Tribes/Quake III style weapon-changing  (Read 1360 times)

I think that Tribes/Quake III style weapon-changing would be useful, since it gets rid of q-q'ers (like me. ;o). I'm guessing that something would stop the weapon from being dequipped or changed during the "reload" state.

In Quake III, shoot a railgun and try to switch your weapon. It won't let you until it recharges. Same for Tribes 2. Shoot a spinfusor and switch your weapon. Same thing happens.


didn't ephi release a add-on that you can code weapons into to do that?

It didn't work the same way.

You can stop an item from being switchable in the reload phase I believe

put this in there
Code: [Select]
stateAllowImageChange[3]        = false;


Badspot

  • Administrator
The real problem is that the sniper rifle and shotgun are completely useless without qq'ing

The shotgun is

I figure the sniper would work alot better with reload animations and such

The real problem is that the sniper rifle and shotgun are completely useless without qq'ing

Unless you're in a server with people who stand still.

I'm like, the only one who TRYS to snipe realistically.

For some reason I cant qq with the sniper, its still a useful wep..

You're on a server with the updated, non q-qable one.

I don't know about you but i can pwn people just fine with a shotgun, without reload cheating.

Seriously, q-qing is pretty gay, if you have to q-q to pwn with a shotgun or sniper, that's not really pwning.

Reload cheat prevention.cs Plox.