Author Topic: Ever Wanted To Make Add-Ons... But Don't Know How? Well I Got A Deal For You...  (Read 4309 times)

YOU WILL NEED PATIENCE FOR ALL THE STEPS.
Look at the "About this Video". You'll need to.
Modding Tutorial.
If you have questions... Simple questions.... just ask.
Badspot... move this if you have to.

Also, if you can't model what so ever, heres a quick tutorial on what the tools are, and how to use them.. kinda...
Modeling Tutorial.


Oh, and remember kids (And adults), ask the opinion of someone famous, or knows how something should look.
Example:
Me.
Bushido.
Trader?
BADSPOT?!
MasterLegoDude.
So on...
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« Last Edit: March 27, 2008, 10:15:37 PM by Azerath »


I'm not the one who would be asking for help.. so probably not. I don't know..

Would be better with a voice over. That way you can get the pace just right and you can add tips and tricks in while recording without having to worry about typing the dialog.

Yes but this is a tutorial and tutorial and those belong in help or general modification disscussion.

I accidently multi-commented.

5 times.



I feel so ashaaaaaaaaaamed :(

Sorry for Mis-placement guys. Really, I am. I wanted to put it somewhere Newbies would look a lot maybe.

This shows no concept of making add-ons except modeling. Just teaching how to model isn't going to help you make add-ons. Scripting is the more important thing you need to teach.


Tom

This is a good tut if you already have modeling skills.


Az, this is awesome. :cookieMonster:

Oh, and remember kids (And adults), ask the opinion of someone famous, or knows how something should look.
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Since when are people in this community famous?  I prefer the word respected developer and/or popular blocklander.  You also really shouldn't imply that you need permission for how things should look.

And this should belong in modification discussion.

I didn't learn a thing. If you're going to spend more than half of the tutorial modeling, at least go into detail on what you're doing.

This only teaches you how to make certain types of weapons using a modelling program you happen to like.

I'd say that bow-type weapons should be on there, too: Ranged weapons where you hold down the trigger.

Your script also overwrites the bulletHitSound, bulletTrailParticle and bulletTrailEmitter datablocks, if people change these at all they will affect the Gun as well. (and any other Add-Ons made with the Example Gun script)