SWeps MeleeVersion 1.2Updates1.21 | 07/20/2019 | added onMeleeHit event, fixed melee weapons not giving points for killing bots |
1.2 | 07/18/2019 | Fixed damage checks, fixed update with updating hands and the fists item |
1.1 | 07/18/2019 | Fixed hands not updating properly for forced avatars |
Here is a complete revamp of the melee weapons that were part of SWeps a while back
They now have swing animations and different mechanics and a ton of sounds
Also I havent played blockland in a while and there may be bugs that i have to fix, but I'm fairly certain mostly everything is functioning pretty well
Where the melee weapons hit will be accurate to the animation of the swing
Blunt weapons will put the victim into a
disarmed state for a period of time, signified by yellow stars
disarmed opponents can move but they will be unable to use their weapon for that period of time
Sharp weapons typically do more damage but do not disarm
One handed weapons can parry by right clicking, if your opponent hits you within a short duration of you parrying it will put them into a
stunned state
stunned opponents have red stars over their head, cannot move, and cannot attack, their current horizontal velocity is also dropped
If you fail a parry you will be unable to attack or parry again for 1.5 seconds
One handed weapons swing horizontally across, with a very brief windup
Two handed weapons have two swing patterns; overhead and thrust
Two handed weapons do very high damage but have a significant windup time
Left clicking with a
Two handed weapon will start its windup animation, however by holding down left click, you can delay the swing by up to 0.7 seconds, this can allow you to trick out parrys from
One handed weapons
Baseball Bat |
|
Blunt Medium cooldown Medium range 45 DMG
|
Machete |
|
Sharp Slow cooldown Medium range 90 DMG
|
Frying Pan |
|
Blunt Fast cooldown Short range 40 DMG
|
Pipe Wrench |
|
Blunt Fast cooldown Short range 35 DMG
|
Meat Cleaver |
|
Sharp Very fast cooldown Very short range 50 DMG
|
Sledgehammer |
|
Blunt Two handed overhead Extremely slow cooldown High range 150 DMG
|
Hockey Stick |
|
Blunt Two handed overhead Very slow cooldown High range 90 DMG
|
Shovel |
|
Blunt Two handed thrust Very slow cooldown High range 90 DMG
|
Pitchfork |
|
Sharp Two handed thrust Extremely slow cooldown High range 150 DMG
|
Fists |
|
Extremely fast cooldown Extremely short range 20 Dmg Right click to kick for 30 DMG If you combo two punches and then a kick, the kick will do double damage You cannot parry fists
|
There are two other weapons in the pack not listed here, they are easter egg weapons, and are not balanced, if you don't know what they are, you'll just have to download to find out (;
There is a pref to modify all the damage values of these weapons they are balanced in terms of damage for melee on melee combat
$Pref::Swol_Melee_DamageModAll the damage will be multiplied by this factor, if you plan on adding these weapons into say a death match with guns you might want to set it to a value of like 1.5 (put this in console
$Pref::Swol_Melee_DamageMod = 1.5;)
To revert this pref set it to 1 or "" (put this in console
$Pref::Swol_Melee_DamageMod = 1;)
If you quit blockland normally this pref should save
This pack does NOT require SWeps, but will work with it
Anyways thanks for coming to my ted talk
Download SWeps_MeleeSwololol.com
1.9mb