Item_EnergyPickup
[Original script and model by Demian]Includes 5 pickups and 4 items.
¹/₁, ¾, ½, ¼, ¹/₁₀ (pickup form only)
100-25% pickups are available as items (think Item_Pill)
You cannot use the items while jetting, and both forms stop you from using them once your juice is filled up.
Respects your datablock's max energy, and they refill at percents of that rather than a set number.
10% is pickup-only because imagine carrying around 10 items just to get back to your max energy jesus forget that
Refuel sound from GCat's medipack.
Includes fuel-jet playertype that cannot recharge jet energy,
another playertype that recharges it incredibly slowly,
and another one that is fast like the quake-type player, blows through energy for a short jet and recharges none.
Pickups spin and emit light while the items just sit there like normal items do.
The 10% one emits less light and is slightly smaller to visually separate it from the 25-100 tiers.
Think of it like those items in Doom or Quake scattered around the map that give you meaningless single percents of armor or health.
Emote!
https://blocklandglass.com/addons/addon.php?id=1127 - 1.2