that's not how updates work. you don't just make new updates proportional to the activity of the game. you fix whatever's feasible to fix in small patches. naturally as more things get fixed there will be less frequent updates. we're at the point where most of the absolutely game-breaking bugs have been fixed so there's no reason to do much else except in the rare cases when some exploitable bug arises
if you're looking for new content, there's a whole thread for add-ons where you can expand your game experience.
theres still a lot of stupid bugs, esp with the engine, but i suppose we cant expect badspot to fix those. for example negative number modulo math is 100% forgeted. also the default round(%num) function rounds completely incorrectly.
these tend to be workaroundable/so minor they don’t really matter, so i get it, but the line between game breaking and not game breaking is pretty wide and up to personal perspective
and some content that adds a ton to the critical gameplay loop through modern tools, like new duplicator, would likely help increase new player retention a lot without costing much extra effort. imagine people like king leo who pick up this game to build, but find the default tools/controls lackluster and give up without learning that things like modter floating support or new dup exist