[x][0] onMinigameDeath -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 1, 0, 0, 0, 0)
[x][0] onActivate -> Self -> VCE_ifVariable("<var:cl:teamname>", "==", 1, "2 4", 0, 0, 0, 0)
[x][0] onVariableTrue -> Client -> CenterPrint("There is a dead member of your team!", 3, 0, 0, 0, 0)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 0, 0, 0, 0, 0)
[x][0] onVariableFalse -> Client -> CenterPrint("There isn't a dead member of your team!", 3, 0, 0, 0, 0)
This is a quick demo where someone can check if there is a dead team member on their team. This might not work depending on how your rescue system works though.