To sum up what I mean, if you use the PlaySound event using a player to call the sound, if you were to move while you activate the sound, the sound clearly is only playing in that one area the player used to be in, I know its possible to prevent sound from just sticking in one place after it plays on a player while that player moves away from the sound. Was curious if anybody could make this fix.
Basically I want the sound to stay with the player, not move away from them.