Author Topic: Rallypack Weapons [WIP]  (Read 71962 times)

I'd add a NMRIH Self Delete feature if it didn't create like 500 datablocks

Could probably use bots....... blegh
« Last Edit: August 16, 2020, 06:02:25 PM by Crook »

would it be possible to add a pref to disable russian roulette for minigames with Self Delete disabled

If only badspot didnt make the stuffty loving pusillanimous individual datablock limit like 2500

would it be possible to add a pref to disable russian roulette for minigames with Self Delete disabled
Good point - roulette is activated by having 1 round in the chamber and pressing ctrl-k so I'd imagine it'd just work itself out if those add-ons are set up correctly, but it wouldn't hurt to move some things around to ensure it. All the special revolver stuff is contained in one package anyway so you can just disable it if it's an issue

Take item_hrt and play russian roulette
you lose when hrt kills you

russian roulette gun is by far the best side feature of any gun pack


This was actually pretty complicated

https://streamable.com/au6zro

Depth of bullet entry is tracked per bullet rather than counting bricks or something



This was actually pretty complicated

https://streamable.com/au6zro

Depth of bullet entry is tracked per bullet rather than counting bricks or something



css apehouse blotland dm

shooting through glass

https://streamable.com/kasf2l

i really need to overhaul sound design for like the 5th time

god damn i don't think anybody made that before, can't wait to penetrate snipe people with blast rifle :P
though some sort of visual aid like bullet holes (no entry, slight entry and glass like entry) would be perfect for this sort of system


if possible there should be an event for when a bullet completely penetrates so ppl can make breakable glass and stuff

though some sort of visual aid like bullet holes (no entry, slight entry and glass like entry) would be perfect for this sort of system
Have certainly been thinking about a system like this but it would require creating a bunch of static shapes and I can foresee the LMG lighting up someone's computer with a hundred static shapes being made too quickly. Things like shotguns could end up needing to make a bunch of static shapes simultaneously along with projectile explosions and sound effects and stuff, cause ghosting lag, ect. It's definitely a goal but some thinking needs to be done

if possible there should be an event for when a bullet completely penetrates so ppl can make breakable glass and stuff
Good idea and should actually be fairly easy to implement