weapon_grenades - a whole 9 unoriginal grenades!

Author Topic: weapon_grenades - a whole 9 unoriginal grenades!  (Read 10876 times)

update
+ fixed c4 drops resetting to 2 charges when empty
+ new item icons made by kokonut
+ c4 charges now have collision and can be picked back up

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https://youtu.be/L7pbVzHh78E
some thermite dynamite thing..?
idk why i made it i just had that idea pop up in my head for no reason

next up: decoy grenade - like in csgo, looks like a flash and plays gun bangs idk

i might make more grenades
also later i'll make it so players slowed from the tear gas grenade also take extra damage until the effect goes away
also i really need to find another way of slowing players because electric + tear gas grenade can probably cause issues with player speeds never returning to their default values

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update:
+ decoy grenade - plays some random rallypack gun sounds
+ thermite stick - a dynamite stick that burns stuff when it explodes
+ tear gas now makes debuffed players take 1.4x damage
* reduced all grenades impulse radius, never noticed how ridiculous they were
* conc & frag: reduced blast radius, increased damage
* adjusted fire damage
* maybe some more stuff I forgot about



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might make some more stuff later that's more than just grenades
maybe mines
maybe traps/??
maybe    turrets????????????? idk

very cool!


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Actually looks really interesting, not sure why I always skipped this topic.
Grenades usually are not that well represented in weapon packs or just lack some.
Mines could be an interesting addition, making this more of an explosives pack rather then a grenade pack.

Though I wouldn't be opposed to traps and/or turrets.

make a grenade that does nothing functionality wise

Is it just me or is the C4 underpowered? the damage itself is fine but the radius is so tiny compared to other grenades
a lot of times it takes like 3+ c4 to kill someone

when the wep pack you normally use isn't rallypack so decoys will sound out of place as forget

's ok tho, sound decoys are pretty cool regardless

might make some more stuff later that's more than just grenades
maybe mines
maybe traps/??
maybe    turrets????????????? idk
maybe a deployable player decoy that just moves forward/stands still?

Is it just me or is the C4 underpowered? the damage itself is fine but the radius is so tiny compared to other grenades
a lot of times it takes like 3+ c4 to kill someone
i probably should've increased its damage, yeah

when the wep pack you normally use isn't rallypack so decoys will sound out of place as forget
next version i'll try adding a way to change the sounds the decoy uses

maybe a deployable player decoy that just moves forward/stands still?
inflatable player in a jar :)
i might do that actually

might make some more stuff later that's more than just grenades
maybe mines
maybe traps/??
maybe    turrets????????????? idk

oh yea true

stuff I forgot to fix an issue with Projectile::onAdd caused by Support_PrjLoop

so uhh fixed here:
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you forgot to parent Armor::onRemove (line 308) in weapon_remote.cs
lights dont get deleted and it probably breaks some other addon

you forgot to parent Armor::onRemove (line 308) in weapon_remote.cs
lights dont get deleted and it probably breaks some other addon

oh my forget

* fixed onremove package
+ added decoy and dynamite item icons

download: leopard.hosting | glass

lights dont get deleted
so that was the forgetin issue goddamnit