Cool add-on. This concept is
extremely overdue, so thanks
Idea: Maybe make some kind of onPlayerFreekilled event that is called when someone is freekilled. Some use cases for this:
onPlayerFreekilled -> Client (victim) -> InstantRespawn
onPlayerFreekilled -> Client (attacker) -> AddHealth(-50)
ect.
I'm
pretty sure something like this is possible but it's been a while since I've coded events. It would give hosts some control over freekill logic without having to explicitly write it into the add-on.
You guys mean Crown's Simon Says?
Well said