-No ingame shop, those things suck out all the fun imo since you only do things to get guns that are overpriced.
yeah, i understand why people make them (player retention) but i dislike them because i hate spawning with some generic weak pistol and having to kill people with shotguns/snipers/rifles/etc
-An actual reason to build things like defences and trenches. Most trench warfare maps just devolve into tunnel wars.
What kind of things do you think would encourage this? Like, how should I build the map? Are there any trench maps that did this well? One idea I had was to make it so flags are completely exposed with no wall, bases, etc to cover them. Therefor, players would feel compelled to make their own barriers around them (i think greek2me's trench ctf did this?)
-Things you need to fight over being properly put on the map, idk why but everyone always puts points in the corner, of the map.
Yeah, I was thinking about adding a cap point in the center of the map that gives points when caught, and the way for a team to win would be to reach a certain number of points (with killing other players giving a small amount of points, capturing points giving a medium amount of points, and a flag-capture giving a huge amount of points)
-A Goal you need to reach to complete the game, almost no trench warfare tdm has this
Would capturing the enemy flag count for this, or is that a given? That's all ive ever seen trench CTFs do so I dont currently have any other ideas lol
-A battlefield that isn't just flat and brown. Adding hills and some dynamicity to the terrain would be a nice change.
I want to do this, it might make the map look less "classic" but oh well. i dislike seeing the same shade of brown literally everywhere lol. All the classic-styled trench TDMs i remember playing were just flat and brown with some lava moats between team spawns.
Also, the weapons I currently have for the server are:
-classic sniper, shotgun, and sniper
- frag grenade
- c4
- chainsaw (the green one that cuts off body parts temporarily, though its only cosmetic)
- the old pyro gun (not sure if this counts as a "classic", but it's a pretty old add-on and feels nostalgic to me so I'm keeping it for now)
- the red and white pill that heals you
- deflector (this might prove to be overpowered but not sure)
- butterfly knife
- old crowbar add-on (theres probably a million crowbar add-ons so i'll get a pic)
- duo revolvers
WIP pics of blue spawn: