oooooh dude maps good shaders bad maps game alive shaders game dead oooogh duude
i'd attribute the inactivity mainly to celau's little spotlight moment honestly forget that guy
DDoS Attacks did not help. But the main thing that put this game on a downward track was the inability to listen to the community, and to instead degrade them because they didn't like the trade off of one type of content for another.
Belittling people as "unga bunga cavemen" who "no like change" because their main skill and strength that they used to add content to the game would be made useless in the upcoming update is obnoxious and doesn't give them any reason to stick around.
Blockland did not end up where it is today because of random hackers or because of some scriptkiddie getting mommy and daddy's credit card. Blockland is here today because of developer negligence and toxic mindsets that enable demonizing people because their skillset is being thrown out in favor of half-assed looking shaders. That
totally couldn't exist alongside maps in the same game.
But on top of all that. I want you to seriously answer this question. In the past couple of years, every time there is an issue that needs to be fixed, how does it get fixed? If it does get fixed.
The Angry Video Game Nerd is 40
But of all the crazy stuff, this is the craziest.