you could completely rip off blockland without any legal consequence as long as you don't use any of the actual game's stuff that belongs to badspot
e.g, code, assets, models, etc.
oh really? I suppose your going to de-obfuscate every .cs.dso and rewrite it? Even if you did, it still wouldn't be your game. It would always be a game someone else made, that you stole / heavily modified to be your own. The legal consequences all depend on if Badspot is willing to sue your ass or not. I'm not usually one to make assumptions, but something tells me he can afford a better lawyer than you
fancy graphics just to distract the lesser beings from the blemishes and lack of sandbox features
but hell yeah, make super saturated graphics first
yeah seems to be a common theme these days "eye popping grafix!" w/ stuff core gameplay functionality
Blockland already looks better than roblox with forced anti ailising, reshade, and custom in game shaders.
absolutely
I can certainly empathize with Badspot sometimes, if you've ever made anything for this community, you understand how much of an irritating and thankless job it is. Although it's not really thankless because he got paid to do it. And he was also hilariously spiteful towards actual children, and did insane stuff ranging from refusing to resolve privacy concerns for minors because he didn't want to "help them cover their ass tracks", to giving instructions to 13 year olds on how to commit Self Delete because they annoyed him.
Whatever problem he had with us, he was definitely predisposed to it. But having to deal with handicaps like this when you're trying to emergency monkeypatch the game because some freak broke it will do that to you. You don't have to look very hard to realize that this kind of behavior went all the way back up the chain.
accurate statement(s)
the engine may be garbage but blockland has easily some of the best mod support i've ever seen
it's true
i highly doubt its gonna be that simple
it won't be
the mod capabilities of Blockland are insane — I'll be impressed if they manage to pull off something "close to as capable."
me too
ill believe it when i see it
again, me too
Yes, actually, because he let the toxicity fester, and by doing that, of course he grew more and more tired of his community, because that allowed everyone to be about as negative and problematic toward himself and the community as they wanted to be without getting banned for it as much/as harshly as they should have
Badspot was too laid back on his moderation and Rotondo more or less followed suit in that regard, at least someone like Ephialtes was more likely to punish bad behavior when he had his moderator status
Do you have any idea how many people have been banned from this forum? Quite a few over the years. Besides that, you can't honestly expect a group of a few individuals to dedicate their entire life to moderating a forum full of arguing about nonsense (mostly relates to off-topic and drama sections). If Blockland were some sort of majorly popular game with a big development team you
should expect that sort of behavior - but Blockland isn't one of those games. I do hope someday BL picks back up in popularity though because it really is amazingly fun. It's one of those games you can go back to even if it's been a while - just to let out some creative freedom or chill with a few friends and mess around.
MOSTLY THOUGH: WE NEED ADS (and if we get there, a dedicated moderation team that isn't too extreme but knows where to draw the line if things get too serious)
not sure where you get that idea. they're pretty typical and tons of games afford mods way more flexibility
AND don't require you to learn a stupid little language that you will literally never use anywhere else before or after
The fact that you call it a "stupid little language" speaks volumes. Is it the torque-script syntax that's stupid, or you for not knowing it well enough? I happen to enjoy coding in TorqueScript, plus it's always cool to find a little code shortcut / "hack" here and there. It's something that requires patience and understanding, as you would expect from any sort of programming language