Author Topic: Support_EngineSounds improvements  (Read 353 times)

Gear Shift SoundsAllows the ability to play a gear shift sound each shift. Especially useful if you want to add a BOV sound to a turbocharged car.
Throttle Let-OffThe engine sound quiets down when the forwards button is not pressed, or maybe also when the engine sound is pitching down to the next gear. Or having it switch to a separate deceleration file instead.
Looping .wav SupportThe ability to use looping .wav files if preferred/assigned to the vehicle. If I used Half-Life 2's Jeep as an example, at the start of a sound file it has the car revving into gear, and then once it reaches a certain point, at the end it has loop points for the cruising sound itself. So it'll loop the cruise part but every gear shift it restarts the sound so the "into-gear" part plays, then it reaches the loop point and loops again.
« Last Edit: July 29, 2022, 05:59:13 PM by mrwallace888 »

At the very least, does Blockland support looping .wavs?

At the very least, does Blockland support looping .wavs?

yes, but not in the way you described
sounds can't loop halfway through, only the entire thing so you'll have to split your sound files

Aww, sad to see Blockland can't take advantage of .wav loop points.

What about the other things?

yes, but not in the way you described
sounds can't loop halfway through, only the entire thing so you'll have to split your sound files
if i remember correctly, you can stop any looping or non-looping sound by playing another sound in the same slot

Hmm... maybe you could split the loop points of a .wav into two files. When the first part ends it just jumps to the other file and does the loop as usual.