Author Topic: The new NEW and improved 3D model topic!!  (Read 1884 times)





ps1-style Omniraptor from The Isle. Texture was done by a friend of mine, though I made some tweaks once it was on the model
« Last Edit: April 24, 2026, 08:30:56 PM by Blockomaniac »




ps1-style Omniraptor from The Isle. Texture was done by a friend of mine, though I made some tweaks once it was on the model

Made my first ever animation, it's looping kinda weird tho but ive been told to consult the graph editor. Whatever that means :cookieMonster:


Whatever that means

I'm responding in case this is a serious question:



The graph editor allows you to manipulate and control the interpolation between keyframes, like easing and timing and such. For a looped animation you can edit your keyframes so that your in and out points are better lined up and so the loop is smoother and seamless.

thanks sigma. I watched a vid explaining the graph editor for beginners, and the dude said that X axis of the graph editor is time (like, how long the animation takes). And the Y axis was the "value of the keyframes" which I didn't understand. From what he demonstrated, it looks like it's the speed at which the bones move (and adjusting the slope of the line can make the animation start slow, build speed, etc to ease in or out of movement) but idk why he didnt just say that first

cause value can be x/y/z position/rotation/scale, individually, so the y axis is for the value you're modifying in each case
« Last Edit: May 24, 2026, 11:25:46 PM by Conan »

im bursting with knowledge rn


but seriously though thanks guys


takes me back to peak blockland era :panda:


this is such a cool and lovely tribute

very nicely made and awesome tribute as Pomp said