Author Topic: factorio space exploration  (Read 109 times)


Has anyone played through the mod? I suck at factorio so it's taking me forever but I've learned a whole lot about making large scale bases.

This is my chunk sized landing "Starter Hub" that's meant to handle all the rocket related logistics to get a planet going.
Left and center landing pads at the bottom bring in fuel and rocket parts and then the fuel and rocket parts get unpacked, right side landing pad takes in items. When rockets come in they have left over parts that get recycled so there's some belts that feed those items up through the center. Top right has outputs/inputs for parts/fuel for other landing pads/launch pads elsewhere.

ive played it multiple times over the years but havent gotten super deep into it after the core miner nerf (forced to only work on rng seams) years ago. back then got as far as deep space science 1 with phflack, mining naaquium, but we dropped off playing after that. not cause i dislike the change but just never got as far ever since.

ive played it multiple times over the years but havent gotten super deep into it after the core miner nerf (forced to only work on rng seams) years ago. back then got as far as deep space science 1 with phflack, mining naaquium, but we dropped off playing after that. not cause i dislike the change but just never got as far ever since.
I'm guessing you ended up going with city blocks at some point right? I've barely even made a main buss before but I'm starting to realize at a point you have to use trains, probably time for the 5th full base redesign. I've also heard it's not great to use cargo rockets and I should possibly be rushing space ships.

i dont use city blocks but i do use trains. city blocks makes trains easier for ppl who arent super comfortable with train networks and train network debugging, so i would recommend them if you're not confident you can design a network with enough throughput for your desires

trains are the way to go specifically because you can request them to where you want and the train can come from halfway across the map, giving you plenty of space to spread out for production and hook up the output to multiple different places that want it. simplest and most useful case is ore mines and core miner outputs, that lets you prioritize core miner output over normal patch resources. and later when you establish outposts for producing resources, prioritizing the imported ore.