Author Topic: Slate Room (Testing Phase)  (Read 2416 times)

I’ve been working on a map that gives the illusion of an interior map without limitations. I’ve pretty much finished it, but I would like to post it here so I can get some feedback on it, and be able to iron out any problems. There is a missing texture error, because two textures were used in the original terrain file. So if anyone knows how to delete a texture from the texture painter, let me know. I know the fog looks a little awkward, but I left it in to reduce lag from rendering all the terrain. I'm aware the name is kinda of lame so I'm open to any suggestions.  With out any further delay I present Slate Room:
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LOL I can't belive I found this topic, I might remake soon because the old one was crap  >_>
« Last Edit: March 02, 2009, 08:41:10 PM by adc90 »

VERY neat. I think the fog actually makes it look good.


Change the fog to a brown so it suits in with the distance and the ground when you fly high.

I tried brown fog but I think it works best with the white to match the sky box, also with the brown it looks more like heavy smog imo.  Also I'm aware that most slate edits don't contain a terrain file to cut down on client downloading, however I was having issues with texturing the water, and I think it works better this way.  Anyway I made a comparison between the brown fog and white to illustrate my point.



Tri

<Welcome to.........The Twighlight Zon>

Try making it less brown, like light brown, it doesn't have to be solid brown.

Yeah I might have time to work with it later today.

Also I'm aware that most slate edits don't contain a terrain file

Good choice. Water isn't a very good way to do it.

Water is a good way to do it you just need to know how to turn off the shine which I found out a while ago.