Author Topic: Direct3d?  (Read 1900 times)

Why isn't Blockland able to use D3D? Age of Time uses it..

I'm guessing it has something to do with the brick/lag issue?

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(

Like mine :(

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(

Like mine :(
And mine D':
My character doesn't have a torso....

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(

Like mine :(
And mine D':
My character doesn't have a torso....

What card do you have and what drivers are you using?
This is happening to me right now with a Radeon 2600PRO AGP card. I'm using Omega drivers, i used tons and tons and tons of different drivers, and most of the time i don't get the no-torso bug.

It probably has something to do with Badspot creating the new class for bricks with their own rendering functions. He probably didn't want to code two versions of the same rendering and also saw it unnecessary. I bet brick effects such as undulo would be complicatedly different in Direct3d (maybe not, I need to learn more in graphic rendering) than in openGL.

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(

Like mine :(
And mine D':
My character doesn't have a torso....

What card do you have and what drivers are you using?
This is happening to me right now with a Radeon 2600PRO AGP card. I'm using Omega drivers, i used tons and tons and tons of different drivers, and most of the time i don't get the no-torso bug.
ATI Radeon X1270. The really cruddy thing about my freaking graphics card is that it isn't even on ATI's list. Also, I hear Vista also has something to do with it but I stopped blaming my OS a long time ago.

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(
OpenAL has nothing to do with your graphics card, because it's an audio library...

I think I recall seeing Badspot saying that Torque's Direct3D support isn't nearly as solid as OpenGL.

GIYS WE SHUD UPDATE TO DX10!!!11

i have a 9200 which i'm using to replace my integrated Geforce 4 MX, and i have no problems.

Damnit now i'm cursed...

You shouldn't have any problems with OpenGL, update your drivers if you are getting problems with it. D3D is bad, very bad.

You shouldn't have any problems with OpenGL, update your drivers if you are getting problems with it. D3D is bad, very bad.

The problem is the drivers. Too bad ATI completely ditched AGP cards. So, Until June i'm just not going to worry about it. (getting new computer)

ATI can now burn in hell for its problems.

I've been asking this for quite a while.
I also noticed ATI cards aren't too friendly with OpenAL/GL. :(
OpenAL has nothing to do with your graphics card, because it's an audio library...
Did not know that, my mistake.