Author Topic: Compass/mini-map  (Read 1901 times)

Sorry for posting so much here, but if we're going to have directional stuff, it would be nice to have a compass (a mini-map might be hard to do, especially with custom maps, but it would be nice if possible, maybe a GTA style mini-map showing spawns, people, vehicles, objects, and the like)


No reason why not, really.

Ask Wallet/Zor for a compass.


Compass shouldn't be too difficult.

Minimap, on the other hand, would probably cause tons of lag and (not too sure), you might not be able to detect interiors, like the bedroom.

I liek the mini map idea better but good thinking on both.

Good idea... true lag but still I have a hard time finding people in San Andreas sorta like hmm
Red: Enemy Players (Zombies, other players on opposing team, bots after you, ETC)
Green: Allies (Players on your team, bots protecting you, ETC)
Building eagle eye map
Blue spots for brick
yeah great idea

Maybe the map could just display where the players and bricks are, and show what the bricks are.

I think the more detail you could add the better.  Maybe even like labeling the player dots, dots for weapons etc.

Wouldn't cause any lag, most of it could be possibly realized on the client side.

I actually managed to get a hold of Zor's compass, its not as smooth or good looking as some might like, but it works fine and tells you which way you're facing. No, I'm not going to give anyone it (that's Zor's business), the only reason I got it is because I was in RoB when Zor gave it to Mr. Wallet.

Wouldn't cause any lag, most of it could be possibly realized on the client side.

No... Iterating through the entire ServerConnection SimGroup every 5ms or so (if you want a nice responsive map) will cause plenty of client-side lag, especially if it includes bricks too.

Wouldn't cause any lag, most of it could be possibly realized on the client side.

No... Iterating through the entire ServerConnection SimGroup every 5ms or so (if you want a nice responsive map) will cause plenty of client-side lag, especially if it includes bricks too.

So maybe like a Sonar type map, one that lights up and locates things only once every second or half second.

Better then nothing, or unless someone finds another way of doing it.
« Last Edit: May 02, 2008, 05:05:06 PM by Muffinmix »

i remember reading a topic like this, and every one agreed it'd would be to laggy

Wouldn't cause any lag, most of it could be possibly realized on the client side.

No... Iterating through the entire ServerConnection SimGroup every 5ms or so (if you want a nice responsive map) will cause plenty of client-side lag, especially if it includes bricks too.
That's not quite right,
First step: Getting the positions of ppl.
Second step: Getting positions of bricks in a certain range.
Third step: Creating image to display.

Then:
 - every 50 ms - updating image with new player positions.
 - every 5 seconds - updating image with new brick positions, removing old ones, adding new ones

well, would require engine changes to work.