
Look out for this, it's a new PPT quest minigame. Quest minigames are outlines for quests, and they have different Difficulty Levels. So, each quest can feel unique and we can create them easily. Also, this one is a long-term (1-2 hours) public quest which can be ridden to from any location when someone activates it.
This is one of the more epic Quest minigames for LotR. It was going to be a stand-alone mod, but it was Jonny's idea it was based on, and he was unhappy about it since he wanted to make it. So I changed it a lot and plastered it into LotR RPG.
*Ruffles around his notes to find the To-do list*
Found it! Okay, here it is:
Key:

= Done / fixed

= Done but has known issues

= Not done (yet)
STILL TO DO:
Fell-beast - rounding off / de-glitching.
Seige engines and defences (generic so unimportant specifically for this).
Improved AI.
Fear.
Change Log:
Archer now crits fell-beasts. Arrows stick in monsters now, too.
Knights now have a higher armour rating.
Demon monster abandoned, but each nazgul may control one player.
Lore-master purge skill (you know, the one that stops nazgul controlling players) is now AoE.
Peasant class is now deleted. Any class can now craft and gather.
Classes are now given by Packs instead of weapons. A pack is just a way of simplifying it. You have no idea how many "SO... I MAKE STAFF AND I BE ARCHHER OK?>" "No, you need to make a bow to become an Archer" "NO BUT I HAVE STAFF AND I BE ARCHER" *sigh* so I made it now you pick up a Pack. Crafting packs remains a skill you must learn. So now it's "HOW I BE ARCHERER?????1" "Pick up an Archer Pack from the armoury." "OH OK". Much better :D
This part of the RPG is nearing completion.