Author Topic: Castle Defence: LotR RPG  (Read 5636 times)

I did indeed. It mounts a different arrow image dependant on where it hits.

No no, thats mounting an arrow to the mount node closest to the collision position. The problems with this are:

1. It won't deform with the body part it is meant to be inside.
2. It won't be angled at the entrance vector, it'll flip to whatever rotation the node is.

It's a different arrow image for each node. It wont be exactly where you shot the arrow in but it will still look neat. I may even make several images depending on how many times you shoot the monster in a node :D

Jervan, I think it sounds like a great.



Tri

I lawl'd.  Green hair XD

Not exactly :cookieMonster:


Also for general coolness :D

What is he, Hannibal Lector.

He's a level 5 lore-master that can convert wargs and demons :cookieMonster:

EDIT: This is pretty much done, I will  post a new topic for the next QM (Quest Minigame for future reference) in a new topic soon. I will give away the name for now: it is called "Bracing Borders".
« Last Edit: June 12, 2008, 01:56:02 PM by Jervan »