Author Topic: Player Model  (Read 1130 times)

I need some help with makin a player model with MS3D
What are the requirements for making a player model?
What joints are needed for making  player model?
What groups do I need for making a player model?
Can the same .dsq sequence be used for 2 completely different models IF they have the same joints? 

Edit: Can I use the TGE Orc's sequence with my model? and how
« Last Edit: May 27, 2008, 05:53:08 PM by Peaceful War »

Lots of time on your hands, lots of joints.
Lots of joints, the m.dts is a mess of them.
Groups for each node with 100 as the LOD.
I think the .dsq sequences would be the same.

I need a lot more info like what kinda joints? where dose it usally go? stuff like that.

It's too complicated, you might not be able to do it

You can either make your own skeleton, or find the ms3d file in your milkshape folder that contains the stock TGE skeleton.
Be sure to assign the vertexes to the corresponding joints and don't replace the .dsq files (Unless that is your intention)
 
Groups are not needed for each joint or node as I am assuming but are need for separate textures.
.dsq sequences are just sections of the animation in the .ms3d made readable for torque in chunks.


i think your allowed to use kork as long as you don't say its yours :3

Nope, you are allowed to use Kork if you own a TGE license,and using it for a release will require a commercial license.

Nope, you are allowed to use Kork if you own a TGE license,and using it for a release will require a commercial license.
Well yeah i kinda guessed he had TGE